Resume
P: (909) 257 – 8743
E: duran.bry@gmail.com
EDUCATION:
Master of Computer Science in Game Development May 2011
University of Southern California
Bachelor of Science in CS and Engineering June 2008
University of California: Irvine
Related Coursework:
Algorithms Computer Graphics Game Design Workshop iPhone Development
3D Graphics and Rendering Game Engines Advanced Game Projects
EXPERIENCE:
Bandai Namco, Tokyo, Japan. June – July 2011
Kidou Senshi Gundam: Senjou no Kizuna
Game Programmer – Intern
Inter-generational Research with Sesame Workshop, Los Angeles, California. May – November 2010
Game Producer | Game Programmer
• Developed a Flash game to help reinforce children’s reading ability
• Worked with Microsoft Speech API
• Worked with Sixense controllers on Windows
• Used WiiMotes on Windows
• Delegated and supervised tasks to team members
• Ensured scheduled builds were completed and delivered on time
Nesting.com, Calabasas, California. June 2008 – August 2009
Front End Developer
• Created and updated HTML templates via Freemarker
• Created and updated various AJAX functions via Prototype
ACADEMIC EXPERIENCE:
Mother Nature with Microsoft Kinect and Unity 3D Fall 2010
• Created AI for certain animals in the game
• Created user interface interactable through the use of gestures
Project working with Microsoft Kinect and DirectX Spring 2010
• Implemented a simple 2D game engine to take the input from the Kinect interface
TECHNICAL SKILLS:
Programming Languages: Java/J2EE, C++, C#, Objective C, ActionScript, HTML/Internet, PHP, MYSQL, JavaScript, CSS
Applications: Adobe Photoshop, Adobe Illustrator, Adobe Dreamweaver, Adobe Flash, Eclipse, Visual Studio, Xcode
Technologies: DirectX, OpenGL, XNA, OGRE, Unity3D, XBOX XDK, Kinect XDK
Platforms: Windows XP/Vista/7, Mac OS X, iOS, UNIX/LINUX
ORGANIZATIONS:
• Member, Makers of Entertaining Games Association (MEGA) Spring 2010 – Present
• Member, Japanese Student Association (JSA) Fall 2010 – Present
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